Downforce: Wild Ride – Expansion Review

Downforce Wild Ride Expansion Cover
Expansion Cover Sleeve. This expansion does not include a box – I appreciate that they don’t create undue waste!

Wild Ride is an expansion for the board game Downforce. You must have the base game to be able to play. We also have a review of Downforce without any expansions. The Wild Ride expansion adds a new, two-sided game board with totally a totally different play experience and elements on each side. Also included is one cardboard sheet with punch-outs to add to the board.

Downforce Wild Ride Punch Board Pieces
Animals and ramps included in Downforce Wild Ride Expansion

Aloha Sands

One side of the board is called Aloha Sands. Aloha Sands features ramps that cars can jump to zoom ahead of the pack. The expansion comes with actual little ramps you set on the board to simulate the jumps. Using the ramp has a few rules, but they are not cumbersome. A ramp can only be used if:

  • The number played on the speed card must be equal to or higher than the number on the ramp. AND
  • The car must have at least one movement left. AND
  • The landing space for the ramp is empty.

When a car cannot use the ramp, you simply must go around.

Downforce Wild Ride Aloha Sands Board before complete setup
Aloha Sands Board – Before Complete Setup

Savanna Stretch

Savanna Stretch is a completely different play experience than Aloha Sands. This time, wild animals are on the track and the cars must navigate around them. The wild animals are represented by cardboard tokens. Each token has a distinct shape. The rules for Savanna Stretch are also quite simple to learn.

  • Start with the animals in their spots closest to the starting line.
  • Animals block the space when they are present.
  • After the turn when the first car passes the line in front of the animal, move the animal to the next designated space on the track.
  • Empty animal spaces may be entered by cars like normal spaces.
Downforce Wild Ride Savanna Sands Board
Savanna Sands Board – Before Setup

The Dad Review

I really enjoy the base game and rank it pretty high among our racing style games. 

Aloha Sands

On the Aloha Sands side of the Wild Ride board, we are going off some ramps. While it doesn’t feel as good as my 10-year-old self launching off some sweet unsafe homemade dirt jumps as a kid, it is still fun and much safer. 

You should always be able to finish this course if you hit the jumps. I had the power card Cunning, which let me move my own car. I believe Cunning is the best power to have on this course, because there is a slight ‘take that’ mechanism at play here. If someone plays a card with your color car, they can bypass the jump and make you go the long way. However, if you have Cunning, you can take the path of your choice. Not being able to move your own cars can cause some frustrating moments. I know it did for Maci, but she didn’t pull the anger card I seem to use a lot. She kept her cool and I was proud of her for that.

Downforce Power Cards
Downforce power cards – Jake played with Cunning, which he thought was awesome (the rest of us, not so much!)

Savanna Stretch

On Savanna Stretch, we bring in some animals. Kinda like the cows in Mario Kart.  While I would have liked a standee version for the animals I understand you gotta keep prices low, which I appreciate. It’s difficult to warrant buying a $50 expansion sometimes, I’d much rather pay $15-$20 for a bunch of fun like this, so I will deal with no standees. Plus Maci can now design 3D models of the animals for school and us, win, win. This is another solid course. The animals move when triggered, so it can create blocking issues. On the other hand, when the animals move out of the way, the space they leave is a great way to zoom ahead.

I prefer Aloha Sands to Savanna Stretch, but I will say this is a great expansion and I would play anytime someone wanted to with no objection.  If you like the base game this is a solid investment and affordable.

For a family ranking, I give it a 9/10.

The Mom Review

I really enjoy the Wild Ride expansion for Downforce. It brought some fun new elements to the gameplay without the headache of way too many new rules to remember. Of the two sides, I highly prefer Aloha Sands (with the jumps). It made the game move along quickly. Additionally, every car crossed the finish line. Maci usually buys too many cars at auction and will end up with one or two stranded at the end of the race, but with the jumps in Aloha Sands, all of her cars made it.

Downforce Wild Ride Rules Sheet
Wild Ride Rules Sheet

On the flip side, Savanna Stretch side also has simple rules, but instead of speeding up the game, this side felt like it slowed the game down. I actually wish we had played the sides in reverse order. Savanna Stretch may not have been any slower than the base game, but after playing with the jumps on Aloha Sands, it felt extra long.

Downforce Aloha Sands
Downforce Aloha Sands in play – Meeple spectators not included

One thing to be aware of with Savanna Stretch is that the spaces for the animals are oddly shaped. We had a couple of moments of confusion in placing our cars in them because we weren’t used to the shape of the spaces. This wasn’t a big deal, but it is something to keep an eye on.

Overall, I give the Wild Ride Expansion a 9/10. It isn’t necessary, but I really enjoyed it, and it’s a great way to keep playing Downforce with a little variety.

The Kid Review

I like the Down Force Wild Ride Expansion. Both sides are great.  I love the jumps on the first side – Aloha Sands. Double jumping or just jumping is really cool because it gets me really far. I like the other side (Savanna Stretch) because I like that when the animals get out of the way, it’s one space. It’s also challenging that you have to avoid the animals. I like the first side (Aloha Sands) better though.

Downforce Wild Ride Car taking a jump
Having fun with the car jumps in Downforce Wild Ride

In conclusion I will give this expansion 10/10.

Overall Impressions

As a family, we are fans of the Wild Ride Expansion for Downforce.

  • Overall Rating: 9/10
  • Setup: Easy
  • Rules: Very Easy
  • Does REQUIRE original Downforce game to play

Do you have the game Downforce? Will you be getting Wild Ride? Do you already have it? Leave us a comment, we’d love to hear your feedback!

Azul Crystal Mosaic Expansion – Review

The Crystal Mosaic Expansion for Azul requires the base game. In the box you will find two new components. The expansion includes four new, two-sided boards with different placement or scoring rules. Also included is a plastic overlay for the boards to help keep the tiles and scoring marker in place.

Azul Crystal Mosaic Expansion
Azul Crystal Mosaic Expansion

You can also check out our review of the base game, Azul here!

The Mom Review

I liked the new boards and scoring. To be honest, during the first game play, I got a little bit stuck with my tile placement. I wanted everything to be perfect and just like the placement in the base game. However, once I got over that feeling, the game went more smoothly for me. I wouldn’t recommend the new scoring boards for young or inexperienced players. It is definitely important to establish a foundation of understanding of the basic rules before moving on to them.

The plastic overlays were SO NICE! When we play games, there can be a tendency for the table to be bumped, or for a player to be careless about a sleeve. The plastic overlays help to solve this problem. The tiles fit very nicely within the indentations made for them, yet still can be moved and removed easily. However, the spots for the scoring cube are less impressive. The cube does not lay flat, and each slot encompasses two scoring spots. As a result, the cube can get bumped around a little still.

Scoring Cube Track
You can get a good close up at the scoring track sections here.

While the scoring portion isn’t perfect, it is significantly better than having no tray at all. I give this expansion an 9/10.

The Dad Review

Crystal Mosaic offers something I wish the original did in the first place. It includes an acrylic piece that fits over your original boards. So, you now have recessed spots to put your scoring cubes along with your tiles. I will be honest, this is why I wanted the expansion. So I was all excited, the piece fit perfect over the board, the colors still pop through, they are not dulled. Perfect, right? This is where I get a little nit picky.

While the cover does a good job fitting, and the tiles fit perfectly, the scoring cubes sit weird and are not individually squared. What I mean by that is the recessed area for the scoring cubes are recessed every two points. So you can slide a cube from point one to point two, pick it up and put it back down for point 3. This isn’t the biggest deal, but the cube does not fit properly and sits at a weird angle instead of sitting flush. I know I know, what a jerk, to find the littlest thing and complain about it. Well yeah, I’m complaining because if you’re going to make a board cover make it proper. I’m sure there’s something I’m missing where they couldn’t make individual slots for points, and I’m okay with that; it just bugs me. 

On to the actual new expansion boards. One side gives you x2 bonus for certain tiles, and the other side offers bigger bonuses for completing rows, columns, and having all of a certain tile out. I really like the x2 bonus side more than the other side, but both sides add complexity to this game. So if you like the more simple, tell me what tiles can go where type of experience, you’re not going to like the new boards. This is because you have a lot more freedom to put your pieces anywhere you want while still following the basic rules of no repeating colors in the same row or column. This can lead to some major down time as players think through their tile placements. The basic board takes some of the thinking out of it.

After playing with the expansion, I have to say I’m OK with the new boards, but I actually like the basic board a lot more.  In closing, I wish the original game just came with a double cardboard recessed board but I get it, games aren’t cheap to make and the game still plays fine without them. Luckily, we have a really good gaming store here in town and The Gaming Goat had this expansion for a very affordable price so it is nice having the acrylic cover, but If I had to pay more than 10 dollars for this expansion I wouldn’t be super happy about it. 

For a family ranking it’s an 8/10 definitely good if you are playing with children or klutzy players who knock things off the board.

The Kid Review

I like the Azul Crystal Mosaic Expansion. I really like both sides of the new boards. First, I like the negative track because in the original game, it would be a total of -14 when it got filled. Now, the spaces go -1, then 0 and the total only goes up to -10 if it gets completely filled. I don’t have to worry about the second tile on the negative track. On the front side, I like the times 2 spaces.

Front Side of Crystal Mosaic Board with x2 spaces
You can see the x2 scoring spaces on the front side of the board here.

Next, on the back side there is another board. There are no times two spots but the columns, rows, and five of a color bonus are worth more points. Then I like both sides because I can kind of create the board. Also, I like the plastic thing where you put the tiles in it so they won’t slip or fall. In conclusion, I will give this expansion 10 out of 10.

Overall Thoughts

We all agree that we like the new board overlays, even though they aren’t perfect. We do have mixed reviews about the new boards. Our family agrees that this expansion is worth it if you can find it for a reasonable price.

  • Overall Average Rating – 9/10
  • Ease of Setup (Expansion) – 10/10
  • Ease of Understanding Additional Rules – 10/10